Showing posts with label Software. Show all posts
Showing posts with label Software. Show all posts

30.5.12

Partitura



Realtime sound visualisation made with custom software “Partitura”
Sound by Telefon Tel Aviv

an ongoing collaboration between Abstract Birds and Quayola

Partitura is a custom software built in www.vvvv.org to generate realtime graphics aimed at visualising sound. The term “Partitura” (score) implies a connection with music, and this metaphor is the main focus of the project. Partitura aims to create a new system for translating sound into visual forms. Inspired by the studies of artists such as Kandinsky, Paul Klee, Oscar Fischinger and Norman McLaren, the images generated by Partitura are based on a precise and coherent system of relationships between various types of geometries. The main characteristic of this system is its horizontal linear structure, like that of a musical score. It is along this linear environment that the different classes of abstract elements are created and evolve over time according to the sound. Partitura creates endless ever-evolving abstract landscapes that can respond to musical structures, audio analysis and manual gestural inputs. It is an instrument that visualises sound with both the freedom of spontaneous personal interpretation/improvisation and at the same time maintaining the automations and triggers of mathematical precision.

7.4.11

Josh Nimoy: Legacy Tron Software Art


This one’s for the openFrameworks fans – Josh Nimoy shares his documentation on the custom software created for TRON: Legacy. I’m excited for more collaborations between the openFrameworks/processing/cinder/etc. and motion graphics communities. Bonus nerd points for hacker sequence verisimilitude. (found via@golan)

19.12.08

Glen Marshall - Music is Math

Glen Marshall - Zeno

Glen Marshall’s sound visualisation software, built with Processing, combines the incendary colours of pyrotechnics with organic growth where particles, clouds and rhizomes react and grow as the music develops. The Zeno Music Visualiser is the latest in the sequence of his works combining generative and audio reactive animation. The engine is based on his ‘Zeno Snakes’, where multiple oscillators acting at a local and global level create undulating pathways for snake-like entities to follow – a process that was used in his Music is Math video.

Structure Synth

Structure Synth
left: Box Pyramid Top - Sublue
Right: Nabla - Syntopia

Structure Synth is an application for creating complex three-dimensional structures using simple rule sets. Using a few line of code, with statements condensed to a few characters, iterated multiforms can be generated consisting of thousands of individual objects. Developed by Mikael Hvidtfeldt Christensen, this free software is a direct attempt to produce a 3d version of Context Free, featured on Dataisnature in a previous post. To whet your appetite for experimentation check out the Structure Synth Flickr group - Sublue has some fine examples of recursive structures and entropic cubes, Syntopia provides beautifully rendered curve iterations and architectural constructions. Things get even better for VVVV’ers as Vux has produced a Structure Synth plugin for our favourite video synthesis toolkit.

8.10.08

Facial motion capture by Image Metrics



Imagemetrics have perfected a capture, targeting and animation process that enables you to expose the finest details of a character’s facial performance without cumbersome markers or costly keyframing. All facial motion capture is done from a normal camera, without ping pong balls stuck all over your face.