Showing posts with label Product Design. Show all posts
Showing posts with label Product Design. Show all posts

13.6.12

PHYSICAL INTERACTION VS 1000 IN 1 DEVICE

We are surrounded by lot of objects in our pockets, bags, on table – or even on our clothes – that have a rich interaction potential. Furthermore, electronic devices are converging in a single object with a poor and much less diversified interaction. The idea of this project is a mobile or desktop device that could detect and analyze our interaction with our non-electronic objects. (using technologies as video analyze, vibration detection, rfid, etc… ) Example: I can use the coffee cup on my desktop, on which I attach my pen to make my musical selection. At the same time I use my bunch of keys to call one of my favorite contact. Such a system would have the advantage of being customizable according to the user’s taste. Maybe one just want to use classic screen and keyboard for everything, except one particular activity he loves to control with a corkscrew.

WHERE RADIO WAVES 'MAY' COME FROM



http://pluvinage.eu/

27.11.11

the digital wind



The transfer of data is becoming more and more unvisible. Wireless technologies like mobile phones, RFID, bluetooth and wifi, make sharing information both more ubiquitous and convenient.



The digital wind use the metaphor of the wind. Both real wind and wireless networks alike, change their direction and strength. The „Digital Wind“ instrument transforms the wifi signal of a building or room into sound. As feedback the visitor can hear a real wind sound. A stronger sound corresponds to a better quality of the signal. By walking around with the instrument in his hand, the visitor can interact with the invisible medium around him. He gets a feeling for the strength and shape of the field that is sourrounding him, and thereby gradually becomes a more conscious musician. Having several people interact with multiple instruments, creates an ensemble of wind sound.


objects made for dreams

To contrast this very direct and measurable inprecision between the reality and our internal construct of it, the series "Objects made for Dreams" revereses this process of "Objects made from the Mind". Instead of asking people to reconstruct a mental imprint of a physical reality, the project attempts to create a method to design tools to the world of dreaming.


The core of the work is a definition of a process, which then is manifested in three case studies illustrating how the process works in practice.




The idea is to engage oneself in the making of a tool to be transported to the dream world, to help cope with a recurring situation in the dream. The sound of the process of making a physical tool one attempts to bring to the dream, is recorded, and with the help of a sensor-equipped eye mask, played back at the time of REM-sleep phase. This is to bring the memories of the engagement with the desired tool to the subconscious at the time of active dreaming, thereby making it accessible again.


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14.11.11

Random Acts of Kindess


Random Acts of Kindness from Vanessa Yeo on Vimeo.


Drawing inspiration from Dune and Raby's Huggable Atomic Mushrooms, this project explores our relationship with the bathroom scale. Some are obsessed, yet some fear standing on it.

As beauty is socially derived, the concept of what is seen as beautiful is always changing and cannot be measured. It is unfortunate that we live in a society that is quick to judge and difficult to please. Through the interaction, these bathroom scales hope to amuse, but at the same time, alter one's experience with the weighing of one's self.