17.12.11

Storybricks






From joystiq.com...

At this past week's GenCon, I caught up with Brian "Psychochild" Green and the rest of the Namaste crew as they publicly demoed Storybricks to the gaming crowd. Hit the jump as we look at why this program may just be the answer to a question you've never fully asked.



With many MMOs out there is that NPCs are traditionally laughable cardboard cutouts, thick enough to pin a quest or vendor sheet onto but nothing more. After all, how many NPCs do you recall from past games? A handful who got special storytelling treatment, probably.

This is why Storybricks' main focus is in encouraging users to imbue NPCs with true life rather than to treat them as quest connect-the-dots. Each character can sport a relationship with every other character in the world and reacts accordingly. Depending on whether certain triggers or conditions are met, the NPC can be programmed to change his or her behavior and actions. It's the flip side of how we often approach MMO gaming; instead of focusing on just one hero -- us -- Storybricks gives us the keys to the whole kingdom.




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