30.3.09

GDC: Inside The Experimental Gameplay Sessions 2009

GDC: Inside The Experimental Gameplay Sessions 2009

“This is the eighth year in a row we’ve been doing this,” opened moderator Jonathan Blow (Braid), introducing the Experimental Gameplay Sessions at Game Developers Conference 2009, before claiming that this was the “most interesting year yet.”

The reason? A “drastic, discontinuous change” had occurred in the games industry in recent years -- an explosion of creativity that had led to “the most consistent collection of designs that push the boundaries in the most interesting and thoughtful ways.” After briefly introducing each, he allowed the designers to speak for themselves. Read more here...

No comments: