22.10.08

Web 2.0, Games & Rapid Prototyping

Couple of interesting lectures from Game Developer's Conference GDCRadio.

First one is about the rules of rapid prototyping based on the experience of the Experimental Gameplay Project. The second is a nice speach about how the whole web 2.0, long tail, user generated content, community, etc. is affecting the games industrz, and provides some nice general design pointers.



How to prototype a game in under 7 days
"A team of four grad students from Carnegie Mellon University locked themselves in a room with 3 rules: 1. Each game must be made in less than seven days, 2. Each game must be made by exactly one person, 3. Each game must be based around a theme like gravity, vegetation, swarms, etc. This is the aftermath. From the whirlwind Experimental Gameplay Project that lovingly brought you TOWER OF GOO and SUBURBAN BRAWL, this session is a giant collection of bite-size tips, tricks, and demos showing how anyone can prototype a ton of games and features in no time at all."

Listen to the lecture here

Where Game Meets The Web
"We've all heard it, and probably even said it: games are kind of like movies. We have the blockbusters, the opening days, the big budgets and interdisciplinary teams... There are many lessons we can learn from the well-established content industries.

But games are also software, and the software world is undergoing a revolution. The web world is in ferment - some say a new bubble - and it's dragging content industries kicking and screaming into the 21st century. The underlying technological assumptions of the web regarding concepts such as IP, distribution, and user participation are very different from the Big Media way of doing things. Could 'release early, release often' possibly apply to the world of gamemaking?

This session is about lessons we can learn from how the web world works, applied to the game industry, and concrete takeaways on how to leverage the brave new Web world."

You can now download the GDC lecture, Where Game Meets The Web (.MP3, 68 minutes, 15.7 MB).

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